| Recball can be divided into two sections - scenario | | | | as paintball mortars, paintball-marker equipped |
| games, and walk-on games. | | | | vehicles, and even fantasy planes. A term |
| Walk-On/Recreational Games -- Walk on fields can | | | | commonly mixed with Big Game is the Scenario |
| be found in most areas. Whether the field is | | | | Game. These are very much like the Big Game, |
| indoor, or outdoor, these fields usually charge a | | | | but often have much more in depth plots and |
| fee to play there and sometimes require you to | | | | character roles. Some more famous examples of |
| buy paint from the field. Outdoor fields have one | | | | Big Games are the Michigan Monster Game (http:/ |
| main difference from indoor fields (other than that | | | | www.exoticsportz.com) and scenarios |
| they are outdoors), they often include fields in the | | | | concentrating more on a plot are found at events |
| forest, which is often favored by a new player | | | | such as ones sponsored by Mackz Xtreme Sportz |
| over a fast-paced game of speedball. | | | | (http://www.mxsportz.com/) . |
| Scenario Games -- Scenario games are major | | | | River Passage · River passage requires a |
| events held throughout the country. They usually | | | | bridge and a creek to play. The format of this |
| have over 500 players, and are often held over a | | | | game is highly customizable. Generally, two teams |
| period of days. Scenario games offer a more in | | | | start on opposite sides of the bridge or the river, |
| depth plot and storyline than normal recreational | | | | and attempt to cross a |
| games, and some of these games even | | | | “main†player across the |
| incorporate vehicles in the game... paintball tanks | | | | bridge to win the game. The main player may |
| and even helicopters! Scenario games are held in | | | | only be crossed once a flag is captured from the |
| natural environments, rather than speedball fields. | | | | other side of the river, and brought back to a |
| Total Elimination · Total Elimination is widely | | | | team’s base. This game has normal |
| used in recball games, and is a favorite among | | | | Total Elimination rules, and can be played as Total |
| casual players. It has the basic rule of one hit | | | | Elimination as well. In Scenario games, the river or |
| needed to eliminate someone. The objective of | | | | creek must be crossed as only one of a few |
| this game is to eliminate all of the players on the | | | | objectives. Another popular format is having one |
| opposing team. Many games are based off of | | | | team with better players and possibly vehicles or |
| total elimination, and have the same rules as it. | | | | mortars try to defend the other side of the river, |
| Some popular forms of Total Elimination include | | | | where an objective is held. |
| Center Flag and Capture the Flag - both used | | | | All the President’s Men ·All the |
| often in tournament format games as well as | | | | President’s Men has the main objective |
| recball games. | | | | of tagging one key opposing player. One team is |
| Center Flag · Center flag, like stated | | | | the “President’s |
| previously, is a form of Total Elimination. There | | | | Men†team, while the other team is the |
| are two objectives to choose from when playing | | | | attacking team. The President’s Men |
| Center Flag. Your team may choose to eliminate | | | | team consists of one |
| all of the players on the other team for the | | | | “President†and the rest being |
| victory (Total Elimination) or capture the objective | | | | “President’s Menâ€. |
| (a flag in the center of the field) and bring it to a | | | | The opposing team does not have a president of |
| certain location. The target location for the flag is | | | | their own, but may choose to if playing a variation |
| usually the back wall or border of the opposing | | | | of this. The team with the President must protect |
| team. There are also a few special rules for | | | | him at all costs. The game has the Total |
| Center Flag. Once a player gets shot the flag | | | | Elimination rule set. The objective of the attacking |
| should be returned to its original position. This rule | | | | team is to eliminate the President. Once the |
| can be interchangeable with another one. If the | | | | President is eliminated, the attacking team wins. |
| flag carrier is tagged, then the flag must be | | | | The President’s Men team must |
| dropped on the ground and the player must leave | | | | defend the President and keep him from getting |
| the field, or the player must stand still with the | | | | eliminated in a certain amount of time. The |
| flag hanging off his hand, and not fire at any | | | | President’s Men team wins if the |
| other player. Once the flag is grabbed from the | | | | President is not eliminated when time runs out or |
| player’s hand, they may leave the field. | | | | if they tag out all of the attackers. In Scenario |
| Capture the Flag · Capture the Flag is very | | | | formats, All the President’s Men is can |
| similar to Center Flag. Capture the Flag is | | | | be adapted to All the Wizard’s Guards, |
| commonly played when there are larger teams | | | | All the Caravan’s Protectors, etc. An |
| (over five people per team). The rules of Capture | | | | important objective, usually being a leader of the |
| the Flag are very similar, as are the objectives. A | | | | team, must be transported to different |
| team may choose to completely eliminate the | | | | objectives without being tagged out. These |
| opposing team to win, or may grab a flag on the | | | | multiple objectives may be manipulated, and the |
| opposite team’s back border, and bring | | | | ambushing team may choose to try to deceive |
| it back to their border to win. If the flag carrier | | | | the group and try to send them right into a trap. |
| gets shot, the flag should be returned to its | | | | Paintball Fields |
| original position. | | | | One of the most important factors in a game of |
| Command & Conquer · Command and | | | | paintball is the location and the field layout. There |
| Conquer has a few certain requirements. For this | | | | are many numerous types of fields, and almost |
| game to be played, there must be a fort-type | | | | an infinite amount of possibilities for a paintball field. |
| building and area surrounding it. A set amount of | | | | Paintball fields can normally be divided into two |
| players begins inside the fort, while the rest of | | | | base styles - woods fields, and speedball fields. |
| their team begins anywhere on the playing field. | | | | Woods Fields -- Woods fields are probably the |
| The conquering team must begin at a designated | | | | more commonly known areas for a paintball |
| spot. The objective of the conquering team is to | | | | game. Woods fields can greatly vary, and no two |
| eliminate all of the players inside the fort. The | | | | are the same. New players are usually more |
| commanding team’s players outside | | | | attracted to these fields, and may get tangled in |
| the fort do not need to be eliminated for the | | | | dreams of military tactics, guerilla warfare, and |
| conquering team to win. The commanding teams | | | | being “snipers†when playing |
| objective is to keep at least one player in the | | | | on these fields. Woods fields can also be broken |
| fort in the game for a set amount of time. If this | | | | down into a few categories. |
| time is met, then the commanding team wins. | | | | Forest Field ·This field generally is an |
| Predator and Prey · The rule set for this | | | | “all-natural†playing area. There |
| game is simple. There are two teams, the | | | | are no added bunkers, and the trees are tall grass |
| Predator team and the Prey team. The prey | | | | are the most common |
| team should start out with a few more players | | | | “bunkersâ€. Players often |
| than the predator team. If a member from the | | | | choose to manipulate these fields, by stacking |
| predator team tags a member of the prey team, | | | | piles of leaves, and stacking logs to create their |
| the prey team member will be converted onto | | | | own cover. |
| the predator team. If a predator is tagged by a | | | | Hybrid Field ·Hybrid fields are a mix of a |
| prey team member, then the predator is | | | | speedball field (see below) and a straight forest |
| completely eliminated from the game. | | | | field. These too, may have completely different |
| King of the Hill · There are many variations | | | | layouts than the previous. A hybrid field may be a |
| of King of the Hill. The most common objective is | | | | forest field with bunkers such as car hoods, |
| to get a designated player from a team on top | | | | spools, tires, or other forms of speedball bunkers |
| of a hill in the center of a field, to capture a flag | | | | set up throughout the woods. A less common |
| from a hill, or to take control of a certain hill on | | | | hybrid field, but one that is just as enjoyable as |
| the field for a designated time period. As you can | | | | the prior, is a speedball field directly connected |
| see, there are many different possibilities when | | | | into a forest. One team generally begins on the |
| playing this game. A common King of the Hill | | | | speedball field, while the other team (or teams) |
| scenario game features an objective, such as a | | | | begin on various positions throughout the forest. |
| mythical castle, object, or even paintballs at the | | | | Hay Field ·Less common, but just as |
| top of the hill which two or more teams struggle | | | | enjoyable as the other two, is the hay field. Hay |
| to hold and take. | | | | fields are usually made up of tall stacks of hay |
| Raid · Raid is played out similarly to Total | | | | tied up and stacked into piles, forming bunkers. |
| Elimination and contains the same rule set. In Raid, | | | | Hay fields are more commonly found hybrid with |
| one team begins in a fort or a somewhat | | | | forest fields. |
| enclosed area such as a village. The opposing | | | | Speedball Fields -- Speedball fields are commonly |
| team begins on the outskirts of this fort or | | | | used for high-paced games that tend to be much |
| village, and must successfully raid and hold the | | | | more close-quarters than most woods games. |
| village for a certain amount of time. If the raiding | | | | There are many different types of speedball |
| team does not take control of the fort or village | | | | fields, and layouts can be mirrors (bunkers on |
| in a certain amount of time, then the team that | | | | both sides of the field are exactly alike) or |
| was originally in control of the fort wins. | | | | randomly spread out. |
| Tag and Play · Tag and Play is commonly | | | | Sup’ Air Field ·Sup’ Air |
| played by newer players, and is great for helping | | | | fields consist of inflatable bunkers, and are |
| any player practice their skills. The objective of | | | | commonly used for competition paintball. Many |
| Tag and Play is to shoot players on the other | | | | Sup’ Air fields have interestingly shaped |
| team. Once you, or another player from the | | | | bunkers, such as snaked, |
| opposite team is tagged, they must walk back to | | | | “Mâ€s, “Coke |
| the starting location of their team and reengage in | | | | Cansâ€, “Conesâ€, and |
| the game. Tag and Play usually ends after a | | | | “Pillsâ€. |
| certain amount of time, and no team really | | | | Hyperball Field ·Hyperball fields are generally |
| “winsâ€. | | | | built out of various objects usually including, but |
| Top Gun (Iron Man) · Top Gun, commonly | | | | not limited too, boards, car hoods, tires, and |
| referred to as Iron Man is a one vs. one game. | | | | tubing; or a combination of all four. Hyperball, like |
| The object is to tag your opponent, before he | | | | all speedball fields, usually hosts very fast paced |
| tags you. The rules are quite simple, and general | | | | games, and has all sorts of bunkers imaginable. |
| Total Elimination rules apply. | | | | Spool Fields ·These fields are made up of |
| Big Game Format · Although Big Game | | | | large spools. No, not your grandma’s |
| Format is not an actual game of paintball, it is | | | | sewing spools, but the spools that usually hold |
| often used in many large games around the globe. | | | | large quantities of wire. Spool fields are commonly |
| Big Games usually contain over fifty players on | | | | mirrored. Bunkers on spool fields tend to be more |
| the field at once, and can be centered on a | | | | limited than of other speedball fields. Generally, |
| fictional adventure, or a reenactment of a historic | | | | bunkers are one spool, or a few spools stacked |
| event. Big Games sometimes contain such items | | | | or standing next to each other. |