| A popular game in airsoft gun battles is the | | | | rather than the use and firing of weapons upon |
| Mil-Sim format of game play. These types of | | | | one another. |
| airsoft role-playing formats create an entire era | | | | Most Mil-Sim Airsoft Games Create A Realistic |
| within the parameters of the airsoft game. | | | | War Zone |
| The Mil-Sim game creates a realistic era of action | | | | In modern day Mil-Sim games, the two opposing |
| role-playing for everyone involved in the game. | | | | teams create a modern day war zone and |
| In some cases, games are set up and recreated | | | | perform different live action role-playing to |
| according to an actual battle in history. Participants | | | | simulate battles that might occur today. |
| purchase weapons, clothing, staples, rations and | | | | In these types of game formats, missions or |
| other supplies that would have actually been used | | | | objectives are given to different members of |
| during the specific era; many games require that | | | | each team and then these directions are put into |
| everything in the game field must have existed | | | | play much the same as a real war plan would be |
| during the actual time period. This type of | | | | put into action on the battle field. |
| dedication to reality in a Mil-Sim reenactment is | | | | It is not uncommon for Mil-Sim participants to |
| not uncommon and is generally expected by each | | | | spend hundreds of dollars on authentic clothing, |
| member on the playing field. | | | | weapons, ammunition, tactical gear and rations. |
| Historical Military Simulations In Airsoft Battles | | | | Mil-Sim Creates A Realistic Re-enactment of A |
| Strive For Authenticity | | | | Military Simulation |
| For individuals that enjoy the realistic recreation | | | | Airsoft gun battles are a high-energy sport that |
| and re-enactment of a historical battle, | | | | provides each player with an adrenaline rush and |
| appropriate costumes and equipment is a | | | | the excitement or frustration of winning and/or |
| fundamental part of the success and enjoyment | | | | losing a high stakes game. Individuals that |
| of the game. An individual may join a specialized | | | | participate in such games often create an |
| airsoft group that focuses primarily on one | | | | environment that not only involves the traditional |
| decade or era and purchase all equipment, clothing | | | | game rules but also includes variations more |
| and supporting supplies to match that time period. | | | | personalized to their own game. |
| While the game is intended to be enjoyable for | | | | When playing airsoft games, it isn't necessary to |
| everyone, game play is often guided by the | | | | follow a traditional format, it is only important that |
| factual history of a specific battle or by one | | | | everyone involved in the game understands the |
| organizer who leads the group to the game's final | | | | rules and expectations for that specific game. |
| objective or conclusion. The concept or idea of | | | | Airsoft is a game that relies on honesty and a |
| "re-writing" history to accommodate one team | | | | code of honor among players. The airsoft pellet |
| winning over the other is not accepted in these | | | | does not explode when it hits a player, in the |
| types of games. | | | | same way that a paintball capsule does. For this |
| This type of airsoft game is not approached with | | | | reason, where a paintball capsule leaves a mark, |
| the same attitude as "Capture the Flag" or "Team | | | | the airsoft pellet does not. So it is up to the |
| DeathMatch". Individuals that are involved in the | | | | honesty of each player to notify everyone else if |
| simulation of historical battles are generally | | | | they have been hit. This is generally done with a |
| involved not only for the airsoft game but also | | | | raising of one hand and calling out, "I'm hit" or |
| for the enjoyment of recreating another time | | | | something to that effect. Players that fail to be |
| period and remaining an "active" character (and in | | | | honest, no matter what the game being played, |
| character) during the entire time of the game. | | | | are generally not asked to return for another |
| Often times, in games such as these, the | | | | game. |
| role-playing is a larger part of the overall game | | | | |